﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using FarseerPhysics.Dynamics;
using FarseerPhysics.Collision.Shapes;
using FarseerPhysics.Factories;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Storage;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;

namespace chemicall
{
    class StaticEntity : PhysicalEntity
    {
        public void LoadContent(ContentManager contentManager, World world, String assetName, Vector2 position, Nullable<Rectangle> entitySize, Nullable<Rectangle> spriteSize, Sprite id)
        {
            base.LoadContent(contentManager, world, assetName, position, entitySize, spriteSize, id);
            body.IsStatic = true;
        }
    }
}
